AI Insights · Timothy · April 2024
Top 5 Gacha Games Performance on Unified Platform in Norway Q1 2024
Discover the performance trends of the top 5 Gacha games in Norway for Q1 2024, including weekly downloads, revenue, and active users.
In Q1 2024, the top 5 Gacha games in Norway demonstrated varying trends in weekly downloads, revenue, and active users. Below is an overview of their performance based on data from Sensor Tower.
Last War:Survival by FirstFun showed a significant increase in weekly revenue, starting at around $12.6K in early January and peaking at approximately $50.3K by the end of March. Weekly downloads fluctuated, with a high of 6.1K in mid-January and a low of 2.8K in mid-March. Active users saw a steady rise, from 7.7K in the first week of January to about 11.8K in the final week of March.
Whiteout Survival from Century Games Pte. Ltd. maintained a robust weekly revenue, starting at $44.2K and reaching nearly $68.5K by the end of Q1. Weekly downloads were relatively stable, with slight fluctuations, peaking at 4.3K in the first week of January. The game saw consistent active user numbers, maintaining between 14.4K and 15.7K throughout the quarter.
Epic War:Aim and Throw by Genesis Network experienced modest growth in weekly revenue, beginning at $83 and culminating at $2.2K by the end of March. Downloads surged to 4.8K in the last week of March, following a mid-quarter dip. Active users increased from 514 in mid-January to 8.2K by the end of the quarter.
Sea of Conquest: Pirate War by FunPlus International AG saw a steady rise in weekly revenue, starting at $3.7K and reaching $12.1K by the end of Q1. Downloads peaked at 1.9K in early January and then gradually declined, while active users showed a slight increase from 1.1K to 1.6K over the quarter.
Hero Clash: Playtime Go from 9z Games(HK) had variable weekly revenue, starting at $3.9K and seeing fluctuations, ultimately recording $3.3K in the last week of March. Downloads were highest at 3.6K at the end of January, with a significant drop to below 50 in mid-March. Active users varied, peaking at 8.8K in late January and stabilizing around 6.7K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.